Sprite palettes
From SMWiki
These are the palettes that sprites tend to use before editing them. Sprites C9 through FF will be explained seperately.
Contents |
[edit] Palette 8 (Mario's Palette)
Take care with this one. Don't change the palettes that much that Mario's palettes will also change. Plan around this.
Sprite 1B - Bouncing football in place (Puntin' Chuck)
Sprite 3E - POW (both Blue and Gray POW)
Sprite 45 - Directional Coins
Sprite 4D - Ground-dwelling Monty Mole
Sprite 4E - Ledge dwelling Monty Mole
Sprite 52 - Moving ledge hole in Ghost House
Sprite 53 - Throw Block
Sprite 54 - Climbing Net Door
Sprite 5B - Brown platform which floats in water
Sprite 5C - Checkerboard platform which falls
Sprite 62 - Brown line-guided platform
Sprite 63 - Checkered or brown line-guided platform
Sprite 6A - Coin Game Sprite
Sprite 76 - Starman
Sprite 7B - Goal Point sprite
Sprite 7C - Peach
Sprite 7D - Balloon
Sprite 7F - Yellow 1UP, flying
Sprite 80 - Key
Sprite 81 - Changing item, normally used for translucent blocks
Sprite 82 - Bonus game sprite (used in levels 0 and 100)
Sprite 83 - Left flying question block
Sprite 84 - Flying question block
Sprite 85 - Null/Unused
Sprite 87 - Lakitu's Cloud
Sprite 88 - Winged Cage Sprite, unused (is best not to be used too)
Sprite 89 - Layer 3 smash
Sprite 8A - Yoshi House birds (do note that they will probably use A,B,C and D as palettes... but for some reason, they use palette 8 here)
Sprite 8B - Yoshi House smoke
Sprite 8C - Fireplace smoke/exit via sides
Sprite 8D - Ghost house exit
Sprite 8E - Invisible warp hole blocks
Sprite 9B - Hammer Bro
Sprite 9C - Hammer Bro's blocks
Sprite 9D - Bubble containing another sprite
Sprite 9E - Ball 'n' Chain
Sprite 9F - Banzai Bill
Sprite B1 - Creating/Eating block
Sprite B2 - Falling spike
Sprite B3 - Bowser Statue fireball
Sprite B4 - Grinder, not line guided
Sprite BF - Mega Mole
Sprite C7 - Invisible mushroom, uses palette C when visible
[edit] Palette 9 (Grey palette)
Sprite 0E - Keyhole
Sprite 1C - Bullet Bill
Sprite 26 - Thwomp
Sprite 27 - Thwimp
Sprite 30 - Dry Bones (throws Bones)
Sprite 31 - Bony Beetle
Sprite 32 - Dry Bones (stays on ledge, throws nothing)
Sprite 37 - Boo
Sprite 44 - Torpedo Ted
Sprite 55 - Checkerboard platform, moves horizontal
Sprite 56 - Flying rock, horizontal
Sprite 57 - Checkerboard platform, moves vertical
Sprite 58 - Flying rock, vertical
Sprite 59 - Turn Block bridge, horizontal and vertical
Sprite 5A - Turn Block bridge, horizontal only
Sprite 5F - Brown platform on a chain
Sprite 60 - Flat green switch palace switch
Sprite 61 - Skulls floating in lava
Sprite 64 - Rope mechanism, line-guided
Sprite 65 - Chainsaw, line-guided
Sprite 66 - Upside-down chainsaw, line-guided
Sprite 67 - Grinder, line-guided
Sprite 69 - Unused
Sprite 6B - Spring board, left wall
Sprite 6C - Spring board, right wall
Sprite 90 - Large green gas bubble
Sprite 9A - Sumo Bro.
Sprite A3 - Grey platform on a chain
Sprite A4 - Floating spike ball
Sprite BC - Bowser Statue
Sprite C4 - Grey platform that falls when touched
[edit] Palette A (Yellow Palette)
Sprite 03 - Yellow Koopa, shelless
Sprite 07 - Regular Yellow Koopa
Sprite 0C - Yellow winged Koopa (Yellow Paratroopa)
Sprite 0F - Goomba
Sprite 10 - Winged Goomba (Paragoomba in other games, do note that Paragoomba in SMW is a Goomba with a parachute)
Sprite 15 - Horizontal swimming fish
Sprite 16 - Vertical swimming fish
Sprite 17 - Fish created from fish generator, falls through everything
Sprite 18 - Surface jumping fish
Sprite 1D - Hopping Flame
Sprite 21 - Moving coin
Sprite 2B - Sumo Bro. lightning
Sprite 33 - Fireball, Podoboo
Sprite 36 - Unused
Sprite 3F - Paragoomba (Goomba with parachute)
Sprite 40 - Parabomb (Bob-Omb with parachute)
Sprite 47 - Swimming and jumping fish
Sprite 4C - Exploding block
Sprite 68 - Fuzzy, line-guided
Sprite 70 - Pokey
Sprite 77 - Feather
Sprite 86 - Wiggler
Sprite A5 - Sparky or Fuzzy which is ground-guided
Sprite A6 - Hothead, ground-guided (basically a big Sparky)
Sprite A8 - Blargg
Sprite A9 - Reznor
Sprite B5 - Sinking fireball in boss battles
Sprite B6 - Reflecting fireball
Sprite C0 - Grey platform floating on lava, sinks when touched
Sprite C1 - Flying grey turnblocks
[edit] Palette B (Blue Palette)
Sprite 02 - Blue Koopa, shelless
Sprite 06 - Regular Blue Koopa
Sprite 0D - Bob-Omb
Sprite 3A - Urchin, fixed moving distance
Sprite 3B - Urchin, wall detect
Sprite 3C - Urchin, wall follow
Sprite 3D - Rip Van Fish
Sprite 41 - Dolphin, horizontal
Sprite 42 - Dolphin 2, horizontal
Sprite 43 - Dolphin, vertical
Sprite 73 - Super Koopa, feather
Sprite AB - Rex
Sprite AC - Wooden spike, moving down and up
Sprite AD - Wooden spike, moving up/down first
Sprite B9 - Info Box
Sprite BD - Sliding Koopa, no shell
[edit] Palette C (Red Palette)
Sprite 01 - Red Koopa, shellless
Sprite 05 - Regular Red Koopa
Sprite 0A - Red vertical flying Red Koopa
Sprite 0B - Red horizontal flying Red Koopa
Sprite 13 - Spiny
Sprite 14 - Spiny Egg
Sprite 1A - Classic Piranha Plant, must use ExGFX
Sprite 1E - Lakitu
Sprite 23 - Red vertical net Koopa
Sprite 25 - Red horizontal net Koopa
Sprite 2A - Upside down Piranha Plant
Sprite 2E - Spike Top
Sprite 34 - Boss fireball
Sprite 4B - Pipe dwelling Lakitu
Sprite 4F - Jumping Piranha Plant
Sprite 50 - Jumping fire-spitting Piranha Plant
Sprite 51 - Ninji
Sprite 72 - Super Koopa, yellow cape
Sprite 74 - Mushroom
Sprite 7E - Flying red coin
Sprite A7 - Iggy's Ball
Sprite C8 - Light switch for dark room
[edit] Palette D (Green Palette)
Sprite 00 - Green Koopa, shelless
Sprite 04 - Regular Green Koopa
Sprite 08 - Green Koopa, flying left
Sprite 09 - Green bouncing Koopa
Sprite 19 - Display message
Sprite 22 - Green vertical net Koopa
Sprite 24 - Green horizontal net Koopa
Sprite 29 - Koopa Kid. The outcome might use a different palette, like Iggy.
Sprite 2C - Yoshi egg, yet the ones that are sprites themself and which aren't spawned out of a block, use palettes A, B and C
Sprite 2D - Baby green Yoshi
Sprite 2F - Portable spring board
Sprite 35 - Green Yoshi
Sprite 46 - Diggin' Chuck
Sprite 49 - Growing/Shrinking pipe end
Sprite 4A - Goal point sphere
Sprite 71 - Super Koopa, yellow cape
Sprite 75 - Fire Flower
Sprite 79 - Growing Vine
Sprite 7A - Firework
Sprite 8F - Scale platforms
Sprite 91 - Chargin' Chuck
Sprite 92 - Splittin' chuck
Sprite 93 - Bouncin' Chuck
Sprite 94 - Whistlin' Chuck
Sprite 95 - Clapin' Chuck
Sprite 96 - Unused Chuck, basically a Chargin' Chuck
Sprite 97 - Puntin' Chuck
Sprite 98 - Pitchin' Chuck
Sprite 99 - Volcano Lotus
Sprite A0 - Bowser activation
Sprite A1 - Steel ball, bowling ball, that Bowser throws
Sprite A2 - Mecha-Koopa
Sprite B7 - Carrot top lift, upper-right
Sprite B8 - Carrot top lift, upper-left
Sprite BA - Timed lift
Sprite BB - Grey castle block
Sprite BE - Swooper Bat
Sprite C2 - Blurp
[edit] Palette E (Changing Palette 1)
Can be changed without having custom palette on and without affecting any other level, by setting the sprite palette dropdown box to another number. It's best to use custom palette to completely customize it, though.
Sprite 11 - Buzzy Beetle
Sprite 12 - Unused
Sprite 20 - Magic
Sprite 28 - Big Boo
Sprite 38 - Eerie
Sprite 39 - Eerie, wave motion
Sprite AA - Fishbone
Sprite AE - Fishin' Boo
Sprite C3 - Porcu-Puffer fish
[edit] Palette F (Changing Palette 2)
See palette E.
Sprite 1F - Magikoopa. Overwrites other palettes, see the complete article about Magikoopa for that information.
Sprite AF - Boo Block
Sprite B0 - Reflecting stream of Boo Buddies
Sprite C5 - Big Boo Boss
Sprite C6 - Dark Room with Spotlight
[edit] Sprites C9 through FF
Sprite C9 - Bill Blaster. The Bullet Bills use palette 9.
Sprite CA - Torpedo Blaster. The Torpedo uses palette 9.
Sprite CB - Eerie generator. Eeries use palette E.
Sprite CC - Paragoomba (Goomba with parachute) generator. They use palette A.
Sprite CD - Parabomb (Bob-Omb with parachute) generator. They use palette A.
Sprite CE - Paragoomba and Parabomb (Goomba and Bob-Omb with Parachute) generator. They use palette A.
Sprite CF - Dolphin, left, generator. They use palette B.
Sprite D0 - Dolphin, right, generator. They use palette B.
Sprite D1 - Fish generator. They use palette A.
Sprite D2 - Turn off generator E5. Palette N/A.
Sprite D3 - Super Koopa generator. They probably use palette D.
Sprite D4 - Bubble with Goomba and Bob-Omb generator. They use palette 8.
Sprite D5 - Bullet Bill generator (off-screen). They use palette 9.
Sprite D6 - Vertical Bullet Bill generator (off-screen). They use palette 9.
Sprite D7 - Diagonal Bullet Bill generator (off-screen). They use palette 9.
Sprite D8 - Bowser statue fire generator. They use palette 8.
Sprite D9 - Turn off normal generators. Palette N/A.
Sprite DA - Green Koopa shell. Uses palette D.
Sprite DB - Red Koopa shell. Uses palette C.
Sprite DC - Blue Koopa Shell. Uses palette B.
Sprite DD - Yellow Koopa shell. Uses palette A.
Sprite DE - Group of 5 eeries, wave motion. They use palette E.
Sprite DF - Green Koopa shell. Uses palette D, even after Special World has been completed.
Sprite E0 - Grey platforms on chains, three of them. They use palette 9.
Sprite E1 - Ghost ceiling. The ghosts use palette 9.
Sprite E2 - Boo Buddies, counter-clockwise. The ghosts use palette 9.
Sprite E3 - Boo Buddies, clockwise, The ghosts use palette 9.
Sprite E4 - Swooper bat ceiling. These are blue, so they use palette B.
Sprite E5 - Reappearing Boo Buddies. The ghosts use palette 9.
Sprite E6 - Candle flames. The flames probably use palette C
Sprite E7 - Unused auto scroll. Palette N/A.
Sprite E8 - Auto scroll. Palette N/A.
Sprite E9 - Layer 2 smash. Palette N/A.
Sprite EA - Layer 2 scroll. Palette N/A.
Sprite EB - Unused. Palette N/A.
Sprite EC - Unused. Palette N/A.
Sprite ED - Layer 2 falls. Palette N/A.
Sprite EE - Unused. Palette N/A.
Sprite EF - Layer 2 scroll. Palette N/A.
Sprite F0 - Unused. Palette N/A.
Sprite F1 - Unused. Palette N/A.
Sprite F2 - Layer 2 ON/OFF switch controlled. Palette N/A.
Sprite F3 - Auto-Scroll level. Palette N/A.
Sprite F4 - Fast BG-scroll (used with sprite C1, hex editing will make this command activate, even if C1 isn't touched or present. Palette N/A.
Sprite F5 - Layer 2 Sink/Rise. Palette N/A.
Sprites F6 through FF - Fatal and unused. Palette N/A.
