Super Mario Infinity 2: The Cursed Gem/Goals/Kamek's Keep and Big Boo's Base

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[edit] Big Boo's Base 1 Normal Exit

Once you hit the red block to unlock the blue platform and can jump up the platforms within the wall, go over the ceiling to the left to find a trampoline, then go to the right. In the area with four doors, go to the right and find a P-Switch. Hit it, and coins will appear above the doors that signify the order in which they should be entered. In the water area with disappearing Boos, after the door that loops the area, the platform ends, allowing you to dive under the wall. The door that takes you further is on the other side.

[edit] Big Boo's Base 2 Normal Exit

When you reach the red block, don't go in the door to the right of it-exit through the door you came from, and activate the P-Switch so that you'll emerge where you can go through the blue platform. When you come to two doors and a yellow pipe, go in the left one if you need a Cape, and then go in the right one. Fly above this area to the left to find a P-Switch and a pipe you can use to go in the door.

[edit] Big Boo's Base 3 Normal Exit

After the first door, you'll enter a room with two short pillars, one long one, and two doors. Go in the leftmost door, hit the green block twice, and exit through the door you entered. This will move the tall pillar two spaces over to the right, allowing you to enter the left high door. Use the Block Boos to hit the red block. Go back to the room with three pillars, and go in the rightmost door. Hit the green block twice again to move the pillar back to its original (right) location. Enter the door to find a more brick-looking red block. Go in the leftmost door in the pillar room again, but only hit the block once. The pillar will now be in the middle, and you can use the door to continue. When you reach a small room with Boos, use the Boos and Boo Block to go over the ceiling to the right, rather than using the door next to you, which will do nothing.

[edit] Partnership Evil Normal Exit

The first part of this level is another locked doors area. After entering the second-to-rightmost door in the hub area with the doors, enter the doors until you can only go in a pipe. Collect the trampoline and go back in the pipe. Enter the pipe you just came out of again, and you'll get a P-Switch. Go in the pipe once more and use the P-Switch to unblock the pipe and hit the Green ! Block. In the rightmost door of the hub area, the first two doors you'll encounter are fakes; use the Big Boo and the invisible blocks to go over the ceiling and find the Yellow ! Block. In the maze area (with the midway gate), take the following paths: Bottom, Top, Top, Top, Second-to-bottom, Top, Bottom, Top.

Super Mario Infinity 2: The Cursed Gem guide

Verdant Valley | Glass Greens | Sinkhole Sewer | Machine Mountain | Desert Plateau and Desert Depths | Rocky Ruins | Ambient Island and Frozen Frame | Bowser's Bastion | Kamek's Keep and Big Boo's Base | Post-Kamek's Keep and Big Boo's Base | Shrine Island | Vacant Void

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