Super Mario World: Super Mario Advance 2

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Super Mario World: Super Mario Advance 2

Image:SMA2title.PNG

Developers: Nintendo
Platform: (Super Mario World, NES)

Super Mario World, SNES
Super Mario All-Stars: Super Mario World, SNES
Super Mario World: Super Mario Advance 2, GBA

Super Mario World: Super Mario Advance 2 (SMA2) is a port of Super Mario World to the Game Boy Advance. It's not a direct emulation, but rather an enhanced remake with several differences and new features, the most predominant of which is the ability to switch between Mario and Luigi on the go. Luigi now looks and controls differently than Mario, rather than just being the second player palette swap he was in the original.

The remake is not compatible with Lunar Magic or any other Super Mario World editing software.

Contents

[edit] Differences from original Super Mario World

[edit] Presentation Differences

  • It now features a special opening movie before you press any buttons, featuring Mario and gang floating onto Yoshi's Island by a hot air balloon and Princess Peach getting kidnapped. Once you beat the game, the movie changes to show Mario's real vacation in Yoshi's Island.
  • The initial menu is different, and the ability to play the original Mario Bros. is present. The top high score is shown, and it shows zero to five stars depending on your progress in the game. The copyright date is updated.
  • The ending picture is updated, and asks players to Press Start so they can get back to the game.
  • Unlocking the overworld palette swap now features a special movie featuring Luigi tossing the Mario head koopa shells from the hot air balloon, and then Mario leading a Koopas into one.
  • The screen resolution is smaller vertically, so you can't see as far upwards as you could before.
  • There is a lot more voicework in the game, with characters talking when they get power-ups and enter levels.
  • Luigi is running panicked around Mario in the opening intro scene.
  • Peach's sprite is updated to give her a more modern look.
  • The entire game is brighter to accommodate the Game Boy Advance's weaker screen, this is most notable in the dark room in Bowser's Castle.
  • The music quality is slightly lower than that in the original version, and some of the notes sound tinnier.

[edit] Gameplay Differences

  • You can now press Select to bring up a status screen, which shows your score, time, and Peach's status in an upper section. The lower half shows what levels you have beaten, which character beat the level, and if you got all five dragon coins on it or not. Once you rescue Peach, you can use this menu to warp between levels.
  • You have the ability to switch between Mario and Luigi on the map screen, and Luigi is no longer just a palette swap. His appearance is more modern and he can has a "floaty" jump that can reach much higher than Mario, at the expense of some traction. Also, if Luigi hits a multi-coin block, all the coins will fall out at once.
  • When Mario (or Luigi) is hit while he possesses a Fire Flower or Cape, he reverts back to Super Mario rather than small Mario.
  • You can save your game at any time just by pausing, and not just at castles and ghost houses.
  • Details such as points and 1-Ups carry over when you reenter your game, rather than resetting.
  • You can no longer reenter destroyed castles by pressing L and R at the same time, you must beat Bowser instead, which will raise all the castles back and allow them to be reentered the normal way.

[edit] Yoshi Differences

  • When being ridden by Luigi, Yoshi has the ability to store and then spit out all enemies, not just Koopa shells. Yoshi swallows them instantly like in the original when being ridden by Mario.
  • Once you hatch a multicolored Yoshi, you'll be able to find the color in any Yoshi egg block, depending on Mario's (or Luigi's) status. Fire Mario will always find a Red Yoshi, Cape Mario will always find a Blue Yoshi, and small and Super Mario will get any of the four colors at random.
  • Multicolored Yoshis now have an introductory phrase that they say when they are hatched for the first time.
  • The eggs that are collected from the castles and hatch in the final movie are now multicolored rather than all being brown.
  • If Mario hits the goal tape and passes by a sitting Yoshi during his victory march, he will jump on the Yoshi rather than just passing it by.

[edit] Dragon Coin Differences

  • Just passing the Special World doesn't unlock the overworld palette swap anymore, you have to beat every level and get all the dragon coins first. All the Dragon Coins then become Peach Coins which can be recollected as often as you please.
  • Dragon Coins are now sprites rather than objects. They can be found on top of other objects, and disappear into a small coin when a goal tape is passed.
  • Levels that didn't have Dragon Coins before now do, so that every stage has at least five. Stages that had Dragon Coins added are: Forest Fortress, Star Road 3... (list incomplete)
  • When five dragon coins are collected, their symbols stay in the top-left corner of the screen throughout the level rather than disappearing.

[edit] Message Box Differences

  • The space for message text has been increased, and some messages have been added or rewritten to accommodate this. Some levels have three message blocks now.
  • The message text right after rescuing Peach from Bowser is different and much shorter.
  • Yoshi's House gives two new messages when you beat the game 100% depending on whether you have Yoshi or not. The vacant message refers to Yoshi as "Super Dragon Yoshi".
  • The last message box in Donut Plains 1 (informing you about secret exits) now gives a special congratulatory message once you've found every one.

[edit] Miscellaneous Differences

  • Once the game is beaten perfectly, your personal score records for the Special World levels are recorded on the bottom of the screen.
  • A new yellow hexagonal block with a coin symbol has been added to the large secret room in Donut Plains 1. Upon being hit it creates a counter which informs the player how many coins are left in the room (starting with 600). If you collect every coin in the room, you gain a 3-Up and a group of six small birds (from Yoshi's House) will follow you around.
  • The very bottom row of the stages, when not covered by objects, now features a shadow effect to warn the player of the cliff.
  • If you collect ten or more 1-Ups from an item such as a Star, a bit of text accompanied with two flower sprites will scroll across the screen celebrating your accomplishment.
  • You can now hold up to 999 1-Ups at once rather than 99.
  • Bowser's sprite has been redrawn to give his body a proper orange skin tone instead of the green skin he had SNES version. He's also been given an additional finger.
  • Bowser disappears from the background of the Valley of Bowser once you defeat him.
  • The credits have changed, and they credit the "Original SMW Staff" in the Special Thanks.
  • The Top Secret Area now has a new, unique level sprite that looks like a smiling green hill.
  • Eating a green berry now creates a small "+20s" sign to show the twenty second increase it gives.
  • Yoshi's House now features ten berries rather than seven.
  • The Super Mushroom lying around near the end of Lemmy's Castle is now a Feather.
  • The Pidgit sprite (that Bullet Bills transform into when you win with 100% complete) is changed to a slightly more modern look.
  • The multicolored symbol above the starlight text in the Special World has been moved from the top-center to the top-left of the screen.
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